Bringing change to education is a mighty challenge. No matter how effective an educational strategy proves to be, there are numerous obstacles that stand in the way of its widespread adoption in classrooms. In addition to convincing policymakers and educational leaders that games and video games can serve as powerful educational tools, many educators are unsure of how to integrate games into their curriculum, whether they’re teaching in preschool, primary schools, secondary schools or universities.  However, Game-Based Learning (GBL) can be successfully used to improve both learning and teaching. It simply means including games in your instruction. Using game-based learning in the classroom helps engage students by directly involving them in the learning process and makes learning and instruction fun and immersive. Games give experiences meaning, they provide a set of boundaries within a safe environment, to explore, think, and try things out. They provide the motivation to succeed and reduce the sting of failure. Games are an ideal learning environment, with their built-in permission to fail, encouragement of out-of-box thinking, and sense of control. After all, it specifically takes teachers out of their traditional role as the center of the classroom and the source of all classroom knowledge. Whether it teaches new content or reviews previously learned information, game play provides a fun and engaging strategy for educators to incorporate into instructional practices. This practice-based course is for those teachers, instructors and professors from all levels who are interested in applying gamified teaching in their classrooms. In this course you will learn how to prepare a successful gamified learning experience for your students, design your own content and adequate educational games for your students needs and level, techniques and tools to introduce game based learning into your classroom with best practices and examples.

In Spain there is a growing number of schools that have been including games as a pedagogical tool of first order to promote learning, from the early years of childhood. Each year there are more schools in our country that incorporate games as a didactic resource since its effectiveness has been demonstrated.

There are many schools in Spain that count with the games as a pedagogical resource among their educational projects. 36 of them have participated in the fourth edition of the Game in School contest, presenting their projects so that members of the Children’s Game Observatory, which has acted as a jury, distinguishes three of them as winners. Among the autonomous communities of Spain, Andalusia, with 19.4% of the participation in the contest, has the highest number of schools with projects in game-based learning. With this and so on activities, Spain is one of the leading countries with its many educational centers that apply game based learning in their classrooms.

The participants of this course will have the chance of first hand best experiences of game based learning in Spain. Apart from working with our local expert trainer in this area, they also will be visiting leading schools which apply game based learning in their classroom day by day.



  • Limitations and advantages of using games in classroom
  • How to choose the right game for your classroom
  • Game-based integration strategies to create related context
  • How to successfully implement game based learning
  • What educational game sites, materials and platforms are good for classroom
  • How to integrate ICT into game based instruction
  • Analyzing some good examples and applying micro projects
  • Learning best practices in Spain and Europe.
  • Improving language and communication skills.
  • Increasing capacity to cooperate on international level and enhance intercultural awareness.
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